๐Ÿพ Welcome to Pack Tactics!

A free auto battler card game where every critter counts — and every decision leaves a mark.

๐ŸŽฎ What is Pack Tactics?

In Pack Tactics, youโ€™ll draft a pack of wild animals like the Scarab, Albatross, Crocodile, or Giant Squid — each with unique abilities and instincts.

Once assembled, your pack will battle against other players' packs in a never-ending cycle of community-driven combat.
Every opponent you face was once a player just like you — and at every round, your pack is saved, ready to challenge others in turn.

๐ŸŒฑ Everything Sticks Until the End

Your run is persistent:

  • If your Giant Squid gains +2 toughness, it stays there.

  • If your Egg transforms into an Iguana, you got an Iguana.

  • If your Albatross flies away, itโ€™s gone.

Every battle leaves its mark. Your pack evolves, suffers, adapts — and itโ€™s all permanent until your run is over.

๐Ÿ’ก Features:

  • ๐Ÿœ Draft your pack from a rotating selection of unique animal cards

  • ๐ŸŠ Battle saved packs from real players — no AI stand-ins

  • ๐Ÿ Synergize abilities and adapt your playstyle run by run

  • ๐Ÿฆ‘ Permanent progression within each run

  • ๐ŸŽ Free to play โ€“ no microtransactions, just pure strategy

๐Ÿ’ฌ Got feedback?

Weโ€™d love to hear from you!
Join our Discord to share thoughts, bugs, and battle stories

โ–ถ๏ธ Ready to play?

Hit Run Game above to start your first run.
The wild is waiting — and so are other players' packs.


Updated 1 day ago
Published 4 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorNevergreen Games
GenreCard Game
Made withUnity
TagsAnimals, auto-battler, Automation, Deck Building
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse, Touchscreen, Smartphone
AccessibilityOne button

Development log

Comments

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Interesting, the tutorial could be a bit more thorough, took me a bit to grasp some of it. Especially things that remove card permanently like hunting. More cards and styles would bit good if you plan to expand it, overall neat.

By styles do you mean playstyles or visual styles (like cosmetics)? Either way I'd be curious to hear of any that would be particularly appealing

Cool game.

Thanks!

I tried but I can't play this, sorry. The generated graphics are just way too distracting and messy.

Thanks for the feedback! we'll do visual passes as we go. I'm hoping we can get a relatively consistent style with time.

(1 edit)

Really enjoy it so far. I think the T-Rex is very overpowered, especially if you get it early, but otherwise so far everything else seems relatively balanced. Will continue to play and note any changes that might be helpful.

Thanks for playing, yeah T-Rex can definitely get out of hand. We'll be doing balance changes as we get more great feedback like this <3

Pack tactics designer here: happy to engage any thoughts, feedback, questions etc.