
Pack Tactics
๐พ Welcome to Pack Tactics!
A free auto battler card game where every critter counts — and every decision leaves a mark.
๐ฎ What is Pack Tactics?
In Pack Tactics, youโll draft a pack of wild animals like the Scarab, Albatross, Crocodile, or Giant Squid — each with unique abilities and instincts.
Once assembled, your pack will battle against other players' packs in a never-ending cycle of community-driven combat.
Every opponent you face was once a player just like you — and at every round, your pack is saved, ready to challenge others in turn.
๐ฑ Everything Sticks Until the End
Your run is persistent:
-
If your Giant Squid gains +2 toughness, it stays there.
-
If your Egg transforms into an Iguana, you got an Iguana.
-
If your Albatross flies away, itโs gone.
Every battle leaves its mark. Your pack evolves, suffers, adapts — and itโs all permanent until your run is over.
๐ก Features:
-
๐ Draft your pack from a rotating selection of unique animal cards
-
๐ Battle saved packs from real players — no AI stand-ins
-
๐ Synergize abilities and adapt your playstyle run by run
-
๐ฆ Permanent progression within each run
-
๐ Free to play โ no microtransactions, just pure strategy
๐ฌ Got feedback?
Weโd love to hear from you!
Join our Discord to share thoughts, bugs, and battle stories
โถ๏ธ Ready to play?
Hit Run Game above to start your first run.
The wild is waiting — and so are other players' packs.
Updated | 1 day ago |
Published | 4 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Nevergreen Games |
Genre | Card Game |
Made with | Unity |
Tags | Animals, auto-battler, Automation, Deck Building |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen, Smartphone |
Accessibility | One button |
Comments
Log in with itch.io to leave a comment.
Interesting, the tutorial could be a bit more thorough, took me a bit to grasp some of it. Especially things that remove card permanently like hunting. More cards and styles would bit good if you plan to expand it, overall neat.
By styles do you mean playstyles or visual styles (like cosmetics)? Either way I'd be curious to hear of any that would be particularly appealing
Cool game.
Thanks!
I tried but I can't play this, sorry. The generated graphics are just way too distracting and messy.
Thanks for the feedback! we'll do visual passes as we go. I'm hoping we can get a relatively consistent style with time.
Really enjoy it so far. I think the T-Rex is very overpowered, especially if you get it early, but otherwise so far everything else seems relatively balanced. Will continue to play and note any changes that might be helpful.
Thanks for playing, yeah T-Rex can definitely get out of hand. We'll be doing balance changes as we get more great feedback like this <3
Pack tactics designer here: happy to engage any thoughts, feedback, questions etc.